Update 0.1.6 Core Game Loop
Hi everyone!
I would like to apologise since due to personal reasons, the update got delay.
Update 0.1.6 is out with the following new functions:
- Core game loop has been implemented which follows the current style:
1, Main Menu --> transition to weapon selection
2, Select weapon --> transition to Start Game
3, In Game --> Wave 1
4, Wave Transition on Stage Complete:

5, Enter Shop if level up achieved
6, Next wave after Shop or If no Level up achieved
7, Death = Restart
Most of the sections are temporary, but level up and waves work.
What's in work:
- Next Update --> Mobile Joystick further adjustments
- Next Update --> The Wave Transition system's further refinement
- Next Possible Update --> Implementing new art tiles for levels, examples: ground, enemies, background
- WASD control mechanism fixed
- Controller support
- Item drop system
Wave transition system refinement & new assets, target update day: 16/05/2025
Get Abyss Ascent: Infinite Mana in the Apocalypse
Abyss Ascent: Infinite Mana in the Apocalypse
"The abyss beckons, the apocalypse rages—unleash magic and defy extinction!"
Status | In development |
Author | Game Makers Guild |
Genre | Survival |
Tags | Bullet Hell, Fantasy, Indie, Pixel Art, Singleplayer, Top-Down |
More posts
- Update 0.1.8 Player Stats12 hours ago
- Update 0.1.7.1 Main Menu update16 days ago
- Update 0.1.7 Power ups, wave transition & player stats18 days ago
- Update 0.1.5 Wave mechanic35 days ago
- Update 0.1.4 Level up & Exp Collection37 days ago
- Update 0.1.3 Coin & Chest system added40 days ago
- Discord server43 days ago
- Update 0.1.2 System implemented for Experience drop and pick up43 days ago
- Update 0.1 System for Exp/item drop and new tiles48 days ago
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